Everyone talks up Liberty Falls like it's all about surviving the lanes and not getting pinned in a doorway, but the Jet Gun is what really flips the script. I've watched plenty of players grab the Thrustodyne Aeronautics Model 23 and treat it like a leaf blower, which is fine if you're just trying to breathe. If you're chasing medals or clean rounds, though, you'll want to think differently, the same way folks do when they're looking at CoD BO7 Boosting for faster progress. The weapon's value isn't in holding the trigger forever; it's in what happens when you let it charge and commit to the blast.
Stop tickling the horde
That little push from quick fire is a trap. It looks useful, and yeah, it can keep a lane open for a second, but it doesn't end the problem. The charged shot does. When you fully wind it up, the damage spike is the whole point—enough to delete chunky targets that would normally soak bullets. You'll see it: the pull hits, enemies get stripped down into that odd blue skeleton look, then they just vanish. No drama, no stagger loops, no "why won't this armored guy drop" moment. Once you get the rhythm, it's a reliable way to rack up Excessive Force or Massacre medals without doing anything fancy.
Where to stand so it actually works
Positioning matters more than people admit. If you're stuck in tight interiors, the charge feels risky because you're always half a second from a slap. Open areas fix that. I like the Cul-de-sac when I want a simple loop, and the Yellow House Backyard when I want a little more space to pivot. The goal is to keep the horde in front of you, not wrapping around your heels. Let them funnel, take a step back, charge, and fire into the densest part of the pack. If you're trying to keep a Jackrabbit streak alive, this is the safest way I've found—clear the lane, move, repeat.
Gear combos that make it nasty
If you want the Jet Gun to look unfair, pair it with something that clumps bodies. A Psych Grenade near the school bus area is money: toss it, wait a beat, watch the group tighten up, then dump a max-charge blast straight into the center. You're not aiming for one kill, you're aiming to cash out the whole crowd at once. I've also had great runs mixing in Wisp Tea; the elimination bonuses seem to roll faster, which helps early points and keeps you from feeling broke when rounds start getting sweaty. The timing takes practice, sure, but once it clicks you'll wonder why you ever spammed primary fire, and if you'd rather shortcut the grind you can always buy CoD BO7 Boosting and spend more time actually playing the fun rounds.
